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The recently unveiled Galaxy S8 and S8 Plus flagships will not be compatible with Google’s Daydream VR headset. Both phones, sporting gorgeous, near bezel-less displays, is decidedly perfect for virtual reality experiences given the screen’s vibrance and pixel density. A great display is one of the de facto requirements of smooth VR experiences, and it’s a shame that the Galaxy S8’s awe-striking display won’t tandem Google’s own VR platform.

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That’s not to say that the phones won’t enable VR experience entirely. Quite the opposite, in fact, as the pair will still work with Samsung’s own proprietary Gear VR headset, which is powered by Oculus.

No Daydream VR For The Galaxy S8 And S8 Plus, Sorry

Unlike Cardboard, Google’s less sophisticated DIY VR platform, the Daydream VR, will be a no-go for Samsung’s newest pair of flagships, out April 21. This is probably because Daydream is a lot more persnickety since it’s a more dedicated device than Cardboard is. Google needs to ensure that everything will be compatible and will work, and such assurance involves reaching out to the manufacturer of the phone to work out all the details and iron out the kinks.

At least for now, installing the Daydream app on both phones will bring up an error message, as tested by VRHeads. Now, this could be because of a previous exclusivity agreement with Oculus or that Samsung didn’t bother adding Daydream compatibility in time for the release of both phones at all. But it’s still possible that Daydream support will arrive later on, although no exact plans have been worded officially by both sides.

It might also help that Daydream, in its current stage, still has a very limited library, although it’s growing, for sure. By contrast, the Gear VR headset has plenty of apps and games users can experience. Even so, fragmentation is still bad news for the VR market, and it can even potentially hurt it, since it’s still at its early to mid-stages of growth. If manufacturers focus on cross-platform compatibility, maybe that’ll lessen the challenges associated with approaching VR and find out many complexities in terms of which phones are compatible or not.

ref: techtimes.com

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